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 updateness. -PB

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Pointbl@nk
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PostSubject: updateness. -PB   Fri 3 Jul 2009 - 21:46

First topic message reminder :

NEWEST.
http://pivotup.com/files/y0m9rips.piv

http://pivotup.com/files/0zk762ch.piv

http://pivotup.com/files/wmpeg00i.piv

http://pivotup.com/files/g49mnl6v.piv

http://pivotup.com/files/9dcg56am.piv

http://pivotup.com/files/rst7g3uv.piv


THAT'S GUD, RITE?
no really, rank plox.

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Last edited by Pointbl@nk on Thu 5 Nov 2009 - 1:09; edited 8 times in total
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PostSubject: Re: updateness. -PB   Fri 24 Jul 2009 - 16:48

OKAYZ!

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sumfink
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PostSubject: Re: updateness. -PB   Fri 31 Jul 2009 - 15:36

well, for now I will comment on your first one...
the jump: he could have taken a longer time to crouch, it would seem more dramatic. but you dont really have to change that. when he jumps up into the air his arms should shoot backwards almost straight out, his head should look up, and his back should arch backwards. all these things add power and drama to the jump. you pretty much have easing down though, i liked the slow-motionish part at the highest point of the jump.
the reaction: well, first of all the spike should slow down slightly as the stickman absorbed some of its momentum. also, everything should go away from the point of impact, like this: http://pivotup.com/files/h8gxny7r.gif
as the origin drops down, the back and legs go up, dragging behind the stickman as he falls. you did some of this, but it wasnt dramatic enough. you should have unbended the legs.
on the ground: the only thing i have to say is that the way the spike fell sideways was really weird. what you could have done was make it bounce up and to the left right after it hit the floor and then maybe fall behind the stickman or whack him on the head. and for dramatic effect and realism, you could make the legs and head bounce once while the origin is still pinned to the ground. remember, they hit the ground faster. one last thing: if you want him to be on the black line make sure his feet never rop below it, as i saw happen often in all of your anims. if you want him to be below the black line, move him down about twice the width of his head, it will look more 3d.

i guess you will notice that i only said bad things here, but everything i didnt mention you did a great job on. Very Happy everyone else already said the good, i was just trying to give some helpful criticism.
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Pointbl@nk
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PostSubject: Re: updateness. -PB   Sun 2 Aug 2009 - 6:35

aww, thanks.
gotta love the criticism!
but i really dont mind.
the one on the top, was made from boredom, and plus, i wanted to top the thread off with something stupid, so.... yeah. i will do a redo.

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Redcaa
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PostSubject: Re: updateness. -PB   Sun 2 Aug 2009 - 14:11

Lol make the lol the way you say "gotta love the criticism" makes you want to rethink and read what sumfink wrote again lol. Sorry oft

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Pointbl@nk
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PostSubject: Re: updateness. -PB   Sun 2 Aug 2009 - 14:16

wait, i didn't get that one at all.
and can we get back on topic please?

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PostSubject: Re: updateness. -PB   Sun 2 Aug 2009 - 16:10

glad you appreciate it, i was wondering when you'd check this thread Very Happy if you want i can CC some of your others. for now, 2 things i noticed- foot placement was really screwed up in all of your anis, they often dropped below the line. also, you always have the arms tightly folded against their bodies, it will look cooler if you change that sometimes. i guess it kinda seems to be your "default" position for a generic fight or something. hope this helps!

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Pointbl@nk
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PostSubject: Re: updateness. -PB   Sun 2 Aug 2009 - 16:26

welll, ummm, i do that. these are old, i just never post in this thread anymore.
thanks for the corrections.
and you should be good with reactions, for you are a funny themed animator

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PostSubject: Re: updateness. -PB   Sun 2 Aug 2009 - 16:49

oh, you dont? oops. guess i'll stop then. do you animate at all?

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I wons an AOTW! (Slow motion.) I feel speshul :3

ALL YOUR BASE ARE BELONG TO CHUCK NORRIS.
bECAUSE EVERYTHING BELONGS TO CHUCK NORRIS, MMKAY?
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Pointbl@nk
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PostSubject: Re: updateness. -PB   Sun 2 Aug 2009 - 17:00

well, i will, but im kinda busy so i dont post that much.

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aylumist
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PostSubject: Re: updateness. -PB   Thu 6 Aug 2009 - 8:16

ide say low inter
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PostSubject: Re: updateness. -PB   Thu 6 Aug 2009 - 10:15

You belong in rookie, your animations are far to stiff, reactions are bad, Physics are bad, and your shakey.

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Pointbl@nk
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PostSubject: Re: updateness. -PB   Thu 6 Aug 2009 - 17:44

ive heard, thats why i said im either high rookie or borders.

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PostSubject: Re: updateness. -PB   Fri 7 Aug 2009 - 0:34

Med-rookie, your animations are teribbly un-eased and stiff.
Try a few easing tests, and walking tests, before you try anything big.
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Pointbl@nk
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PostSubject: Re: updateness. -PB   Fri 7 Aug 2009 - 6:08

hmmm, i'll update it.

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PostSubject: Re: updateness. -PB   Sat 8 Aug 2009 - 20:29

Boarders u are not average yet, shakey...

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thanks red!
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updateness. -PB

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