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teh threadness of teh me


Kaz
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default Re: teh threadness of teh me

Post by Kaz on Sat 16 Aug 2008 - 0:59

thats my old 1, wat about my new 1s?

Kaz
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Re: teh threadness of teh me

Post by Kaz on Sat 16 Aug 2008 - 9:42

my newest... the first kick is a test of frozenfire's style. then... yea... i know the hand bit is weird, i couldnt see where the last movement was, and the origin was off the screen...

number10
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Re: teh threadness of teh me

Post by number10 on Tue 19 Aug 2008 - 12:41

Kinda slow and stiff but still good. Low interz. Smile
Click to watch TPFC2!

CourtZ?



Panda think he's an idiot.. Which means I'm a uberidiot, right..?

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Re: teh threadness of teh me

Post by Sam on Tue 19 Aug 2008 - 16:53

ja ja, increase frame rate

Kaz
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Re: teh threadness of teh me

Post by Kaz on Tue 19 Aug 2008 - 23:46

kk, but i think i lost interest in that ani....

HL2
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Re: teh threadness of teh me

Post by HL2 on Wed 20 Aug 2008 - 9:51

high begginner border good joob

Kaz
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Re: teh threadness of teh me

Post by Kaz on Sat 6 Sep 2008 - 3:18


updated explosion test

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Re: teh threadness of teh me

Post by skaterz7 on Sat 6 Sep 2008 - 3:47

it looks pretty sweet man Very Happy
but try and make the smoke kinda drift off a lil
(idk if u r finished with it or wut)


Kaz
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Re: teh threadness of teh me

Post by Kaz on Thu 25 Sep 2008 - 7:47

i'd just like to bring this to tha attention of y'all that i may be quitting pivot, seeing as how i havnt animated in like a month.

but sumthing i noticed, wen u start pivot u animate coz u have a story to tell, but after a few weeks, u animate to get a higher ranking, it makes it a competition, not just fun. like this forum, people used to spam to get higher posts and stars if i come back to pivot, i would like no1 to rate my anims unless i ask for it, and just tell me faults, and how to improve. thanks =]

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Re: teh threadness of teh me

Post by Stickslayer on Thu 25 Sep 2008 - 16:10

no! Kaz you cannot quit pivot!
reason: you helped where wwe had no idea what to do, you are a brilliant and respected member of this forum, you are med-ish inter! Very Happy

but if you quit, it will be as if something that kept me animating all this time on the forum, while getting better and better, will make me lose inspiration.

if you go, if might have to aswell Crying or Very sad

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Re: teh threadness of teh me

Post by Panda on Fri 26 Sep 2008 - 0:05

stickslayer wrote:no! Kaz you cannot quit pivot!
reason: you helped where wwe had no idea what to do, you are a brilliant and respected member of this forum, you are med-ish inter! Very Happy

but if you quit, it will be as if something that kept me animating all this time on the forum, while getting better and better, will make me lose inspiration.

if you go, if might have to aswell Crying or Very sad


best. post. ever.
number10 think's i r even more wrong than him self

so i'm an idiot, right?


parkour collab ftw

OMFG MY DADS FREAKIN LEAD SINGER
VVVVVVVVVVVVVVVVVVVVVVVVVVVV
http://www.youtube.com/watch?v=KAZLuPuN-wA&feature=related

Bloodshed111091
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Re: teh threadness of teh me

Post by Bloodshed111091 on Fri 26 Sep 2008 - 1:42

Haha, you stopped Panda from quitting, and now you're considering it? :/



Anyways, I look forward to seeing new animations every morning I wake up, and as you're quite skilled, I enjoy watching yours and a couple other members. If you quit, that's just one less thing to expect for me.



And you wouldn't want your ol' pal Bloodshed to be a sad panda would you? Smile



Nah, you can do what you want. It's your choice. But it would be highly depressing.

Kaz
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Re: teh threadness of teh me

Post by Kaz on Fri 26 Sep 2008 - 7:13

mk, after careful.. (big word i can't think of atm) i has decided that i will continue pivot. but as i sed b4, dun rate me unless i ask for it, mkai?

a test to see how rusty i is:

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Re: teh threadness of teh me

Post by Stickslayer on Fri 26 Sep 2008 - 19:51

*consideration* is the word you lookin for there kaz.
that is some cool ani there, btw, it really smooth

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Re: teh threadness of teh me

Post by skaterz7 on Fri 26 Sep 2008 - 21:29

yay! u staying with pivot!!!!
buuuut yea, it's smoothhhhh


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Re: teh threadness of teh me

Post by Kaz on Fri 26 Sep 2008 - 22:36

the word wasnt consideration, it was deliberation, it sounds way awsumer =] but is there anything wrong with teh ani, like choppiness and stuff?

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Re: teh threadness of teh me

Post by skaterz7 on Fri 26 Sep 2008 - 22:50

nope O.o
it personally it mite be kwler a bit fasta, but idk if that'll totally destroy teh awesomeness =o


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Re: teh threadness of teh me

Post by Stickslayer on Sat 27 Sep 2008 - 9:59

i thought on the first bit, it flicked a little too fast.
thats it, sort that out and you be elites in no time Razz

Kaz
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Re: teh threadness of teh me

Post by Kaz on Sun 28 Sep 2008 - 0:01

yea, i was trying out spacing there, thanks, tho =]

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Re: teh threadness of teh me

Post by Kaz on Sat 18 Oct 2008 - 9:14

updated

http://tinypic.com/player.php?v=2dqnkme&s=4

http://tinypic.com/player.php?v=9zy2jo&s=4

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Re: teh threadness of teh me

Post by Stickslayer on Sat 18 Oct 2008 - 10:34

second one:smooooooth
first:kinda weird when he landed and he got shorter as he ran lol

altogether good job

123kookie123
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Re: teh threadness of teh me

Post by 123kookie123 on Sat 18 Oct 2008 - 23:51

I love the flashiness. You should deffently try out for the CS4 flash. There is a joint function so it makes it easier to draw. You just move the joints like pivot. Try it out, its not out yet but you can pre-order a trial.
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